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	<title>VideoGame Command</title>
	<atom:link href="http://www.vgcommand.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.vgcommand.com</link>
	<description>A.K.A. VGC</description>
	<lastBuildDate>Mon, 23 Aug 2010 03:42:47 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Loading External Resources</title>
		<link>http://www.vgcommand.com/?p=685</link>
		<comments>http://www.vgcommand.com/?p=685#comments</comments>
		<pubDate>Mon, 23 Aug 2010 03:05:41 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[GM-Hard]]></category>
		<category><![CDATA[external]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hard]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sounds]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=685</guid>
		<description><![CDATA[Hate the loading time when your game first starts? If your game is large enough, I&#8217;m sure it gets annoying. So, I&#8217;ll teach you how to use external resources so that your game doesn&#8217;t have to load everything at once. First of all, you need to know about Windows file types and paths. If you [...]]]></description>
			<content:encoded><![CDATA[<p>Hate the loading time when your game first starts? If your game is large enough, I&#8217;m sure it gets annoying. So, I&#8217;ll teach you how to use external resources so that your game doesn&#8217;t have to load everything at once.</p>
<p>First of all, you need to know about Windows file types and paths. If you don&#8217;t, you can look at our tutorial on File Types and Paths: <a href="http://www.vgcommand.com/?p=680">HERE</a>.</p>
<p>Now, you will need a sprite in the same folder as your game. Secondly, have a room and object in it ready. In the create event, add an execute code button to your object. Get the file path to your sprite and change the parts that say &#8220;file path here&#8221; in the code below to that path.</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">

if(<span style="color: rgb(0,0,128);">file_exists</span>("file path here"))
{
<span style="color: rgb(0,0,255);">sprite_index</span>=<span style="color: rgb(0,0,128);">sprite_add</span>("file path
here", 1, <span style="color: rgb(128,0,0);">true</span>,<span style="color: rgb(128,0,0);">true</span>,<span
style="color: rgb(128,0,0);">false</span>,<span style="color: rgb(128,0,0);">false</span>,0,0);
}
else
{
<span style="color: rgb(0,0,128);">show_message</span>("ERROR: FILE NOT FOUND!");
}

</span>
</pre>
<p>When you play the game you should see the sprite from your file in the game. If not, chances are that you forgot a &#8221; or you saved the image as a .bmp when its file type says something else. Now to explain how this works. The &#8220;file_exists&#8221; function does as it says. It checks to see if that file is there. If it is, we use the &#8220;sprite_add&#8221; function to get the sprite and set sprite_index to that sprite.</p>
<p>The arguments for &#8220;sprite_add&#8221; are &#8220;file path, image number, precise, transparent, smooth, preload, x-origin, y-origin&#8221;. &#8220;preload&#8221; is an important one here. Preload is whether or not to add the sprite to memory. Adding it to memory slows down your game UNLESS, you have a BUNCH of objects loading it. Say, for example, you load the main character once. Since it only happens once, you shouldn&#8217;t need to set it to preload. However, if you have the bullets for the main character, you may want to set that to preload. You don&#8217;t want it to open the file and load it EVERY time a bullet is created. In that case, we set it to preload. For something like that, you would need to change your code above to the code below:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
if(<span style="color: rgb(0,0,128);">file_exists</span>("file path here"))
{
<strong>global.</strong>mysprite=<span style="color: rgb(0,0,128);">sprite_add</span>("file path here",1,<span style="color: rgb(128,0,0);">true</span>,<span style="color: rgb(128,0,0);">true</span>,
<span style="color: rgb(128,0,0);">false</span>,<span style="color: rgb(128,0,0);">true</span>,0,0);
}
else
{
<span style="color: rgb(0,0,128);">show_message</span>("ERROR: FILE NOT FOUND!");
}

</span>
</pre>
<p>So, if we are setting the sprite for a bullet, I would have the above code run in the level-select room or some room before a bullet is created. Then, in the room where that bullet would be created, I would put this code in its create event:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,255);">sprite_index</span>=<strong>global.</strong>mysprite;
</span>
</pre>
<p>You should have a basic idea of when to use preload and when not to. So, on to our next problem. What if we want other people to play this game? How would we get the file path for someone else&#8217;s computer? Luckily, Game Maker has a function for that! Throw the code below into the create event of an object and change the text that says &#8220;filename&#8221; to your sprite&#8217;s filename.(NOT THE PATH! Just the filename and file type.)</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">

if(<span style="color: rgb(0,0,128);">file_exists</span>(<span style="color: rgb(0,0,255);">program_directory</span>+"\filename"))
{
<span style="color: rgb(0,0,255);">sprite_index</span>=<span style="color: rgb(0,0,128);">sprite_add</span>(<span style="color: rgb(0,0,255);">program_directory</span>+"\filename",1,
<span style="color: rgb(128,0,0);">true</span>, <span style="color: rgb(128,0,0);">true</span>,<span style="color: rgb(128,0,0);">false</span>,<span style="color: rgb(128,0,0);">false</span>,0,0);
}
else
{
<span style="color: rgb(0,0,128);">show_message</span>("ERROR: FILE NOT FOUND!");
}

</span>
</pre>
<p>We first have to create the game&#8217;s .exe to see if it will work. Then, run the .exe file. The reason is that &#8220;program_directory&#8221; gets the file path all the way up to the folder that the game is in. If you want to test it in Game Maker, you have to change the two &#8220;program_directory&#8221; to &#8220;working_directory&#8221;. &#8220;working_directory&#8221; get&#8217;s the file path to the folder that the .gmk file is in. Since it goes to the FOLDER that the game is in, all you have to do is add + and your filename.</p>
<p>So, what if we get tired of our old sprite and want to change it after a bit of time? No problem! Here is the code to do just that:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,128);">sprite_replace</span>(<strong>global.</strong>mysprite,
<span style="color: rgb(0,0,255);">program_directory</span>+"\different filename",1,
<span style="color: rgb(128,0,0);">true</span>,<span style="color: rgb(128,0,0);">true</span>,<span style="color: rgb(128,0,0);">false</span>,<span style="color: rgb(128,0,0);">true</span>,0,0);
</span>
</pre>
<p>The arguments for &#8220;sprite_replace&#8221; are: &#8220;index (if you preloaded a sprite, it is the variable you set it to), file path, image number, precise, transparent, smooth, preload, x-origin, y-origin&#8221;. So, what if I preloaded a sprite that I don&#8217;t need now? Obviously you don&#8217;t want it taking up game speed. Luckily, Game Maker has a function for that too!</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,128);">sprite_delete</span>(<strong>global.</strong>mysprite);
</span>
</pre>
<p>This doesn&#8217;t delete the sprite you have in the file! It just deletes the data you preloaded earlier. In other words, it gets rid of the preload. Doing that makes your game faster since it isn&#8217;t still holding onto the data for that preload.</p>
<p>Now you can load external sprites! However, sprites are only one resource. You can also load backgrounds, sounds, objects, and even more stuff! Once you get the hang of loading sprites, the other resources are a piece of cake to add! So, I will briefly go over loading external sounds. I will go a lot faster on this one. First of all, the code (be sure to change my path to your path!):</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<strong>global.</strong>mysound=<span style="color: rgb(0,0,128);">sound_add</span>(<span style="color: rgb(0,0,255);">program_directory</span>
+"\background_music.wav",1,<span style="color: rgb(128,0,0);">true</span>);
</span>
</pre>
<p>The arguments for &#8220;sound_add&#8221; are &#8220;file path, sound type (0=normal,1=background,2=3d,3=mmplayer), preload&#8221;. Now onto changing the sound.</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,128);">sound_replace</span>(<strong>global.</strong>mysound,<span style="color: rgb(0,0,255);">program_directory</span>
+"\different file path",1,<span style="color: rgb(128,0,0);">true</span>);
</span>
</pre>
<p>It is pretty much the same as sprite_replace. The arguments are &#8220;index (variable you set for preloading the sound), file path, sound type, preload&#8221;. Now to delete the preload for the sound:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,128);">sound_delete</span>(<strong>global.</strong>mysound);
</span>
</pre>
<p>That is how you load external sounds! I&#8217;m not going to go over loading external backgrounds or anything else since it is pretty much the same thing. This tutorial really only scratches the surface. There is a LOT more to loading external resources! If you want to know more, just look it up in the Game Maker help file. I hope this tutorial helps you cut down on loading time!</p>
<p style="text-align: right;">-VGC Leader</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Windows File Paths and Types</title>
		<link>http://www.vgcommand.com/?p=680</link>
		<comments>http://www.vgcommand.com/?p=680#comments</comments>
		<pubDate>Mon, 23 Aug 2010 00:11:47 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[GM-Hard]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[type]]></category>
		<category><![CDATA[types]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=680</guid>
		<description><![CDATA[Every programmer needs to know about File Types and Paths. (File types are also known as extensions.) If you don&#8217;t know about those two things then, you should probably read this. (This is for Windows users.) Every file on your computer has something like a &#8220;map&#8221; leading to it. It is called a &#8220;File Path&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>Every programmer needs to know about File Types and Paths. (File types are also known as extensions.) If you don&#8217;t know about those two things then, you should probably read this. (This is for Windows users.)</p>
<p>Every file on your computer has something like a &#8220;map&#8221; leading to it. It is called a &#8220;File Path&#8221;. If you have a picture or text document on your desktop, right click it and click on &#8220;Properties&#8221;. You should get something like this screenshot:</p>
<p><span style="float: left; text-align: center;"><a href="http://www.vgcommand.com/wp-content/uploads/2010/08/ss1.png"><img src="http://www.vgcommand.com/wp-content/uploads/2010/08/ss1.png" alt="Properties ScreenShot" style="width: 200px; height: 300px;"><br />Click to See Full Image.</a></span></p>
<p>To find the &#8220;File Path&#8221; to this file (in the picture on the left), you simply get the &#8220;Location&#8221; (number 1), add a &#8220;\&#8221;, get the &#8220;File Name&#8221; (number 2), and the file type (number 3). So, the file path for image on the left should be: &#8220;C:\Users\VGC Leader\Desktop\items.png&#8221;.</p>
<p>So, how is this a map you ask? I&#8217;ll show you! Find an image or text document on your desktop and get its &#8220;File Path&#8221;. Now, go to &#8220;My Computer&#8221; or &#8220;Computer&#8221; (it may be different depending on your computer type). Look at your &#8220;File Path&#8221;. Everything before the first &#8220;\&#8221; should be your first file name. In my screenshot it is &#8220;C:&#8221;. Your computer could be different. (Windows 7 users might see &#8220;Local Disk (C:)&#8221;) However, find the file with that name and open it. Now, after that &#8220;\&#8221; is the next file name. Open that file. Just keep following it until you reach the end. Eventually you should end up back on your desktop. So, you should sort of understand the path thing now. The reason I had you use your own file is that every computer is different.</p>
<p>Now for &#8220;File Types&#8221;! In my screenshot number 3 was the file type. As you know, everything is coded differently. The computer needs a way of knowing how to read that code. The computer finds that out by looking at a file&#8217;s &#8220;file type&#8221;. So, everything on your computer has a file type. Windows just hides it by default. If you want to see all of the file types (also known as file extensions) you need to enable them. Just go to &#8220;Control Panel&#8221; and find &#8220;Folder Options&#8221;. Open it and find the &#8220;View&#8221; tab. Scroll down the list until you find &#8220;Hide extensions for known file types&#8221;. Uncheck it and click on the &#8220;Apply&#8221; button. You should now be able to see the file types of the images and other things on your computer. (Simply re-check that to hide them again.)</p>
<p>File Paths and Types are very important in programming. If I make another tutorial that involves either of them, I&#8217;ll go over that part in more detail. This was just an introduction so that you won&#8217;t be completely lost in other tutorials should it come up.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Using Scripts</title>
		<link>http://www.vgcommand.com/?p=666</link>
		<comments>http://www.vgcommand.com/?p=666#comments</comments>
		<pubDate>Sat, 21 Aug 2010 05:07:23 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[GM-Hard]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[use]]></category>
		<category><![CDATA[using]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=666</guid>
		<description><![CDATA[In this tutorial, I will show you the usefulness of scripts. (You should read the &#8220;Functions&#8221; tutorial before trying this! [Not up yet.] ) Scripts can do a LOT more than just the &#8220;script execute&#8221; button. I will give two example on using scripts. The first tutorial will be VERY simple and the second one [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial, I will show you the usefulness of scripts. (You should read the &#8220;Functions&#8221; tutorial before trying this! [Not up yet.] ) Scripts can do a LOT more than just the &#8220;script execute&#8221; button. I will give two example on using scripts. The first tutorial will be VERY simple and the second one will be a bit larger but, still simple. I&#8217;m not going to do anything advanced. I&#8217;m just going to give you the idea and let you use it as you need. Now, lets get started!</p>
<p>So, open Game Maker, create a script, create an object, and create a room. Now go to your script and change its name to </p>
<p>&#8220;name&#8221;. Make sure it is that exactly. Now add this code that I will explain later:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
<span style="color: rgb(0,0,128);">show_message</span>("Hi "+<span style="color: rgb(0,0,128);">string</span>(<span style="color: rgb(0,0,255);">argument0</span>));
</span>
</pre>
<p>Now, go to your object, add the create event, add an &#8220;execute code&#8221; button&#8221;, and add this code:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
username=<span style="color: rgb(0,0,128);">get_string</span>("What is your name?"," ");
<span style="color: rgb(128,0,128);">name</span>(username);
</span>
</pre>
<p>You can now run this. Hopefully, you should get a pop-up box that asks you to enter your name and then shows another pop-up box that says &#8220;hi&#8221;. Now to explain this mess. When the game runs the object runs its code. It asks the player to enter some text and puts it into a variable. Then, it calls the script named &#8220;name&#8221; while giving the script the value in the &#8220;username&#8221; variable. Then, the script &#8220;name&#8221; runs. It shows a pop-up message with &#8220;Hi &#8221; and its 0th argument in it. (You should know arguments from the &#8220;Functions&#8221; tutorial.) That is all there is to it.</p>
<p>Now for a bit larger of an example. This time we are just going to multiply two numbers. So, restart Game Maker. Make a script, object, and room again. Then, add the create event and the &#8220;execute code&#8221; button. Now, add this code:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
num1=<span style="color: rgb(0,0,128);">get_integer</span>("Type in a number."," ");
num2=<span style="color: rgb(0,0,128);">get_integer</span>("Type in another number."," ");
mynum=<span style="color: rgb(128,0,128);">mult</span>(num1,num2);
<span style="color: rgb(0,0,128);">show_message</span>(<span style="color: rgb(0,0,128);">string</span>(mynum));
</span>
</pre>
<p>Now, go to your script and name it &#8220;mult&#8221;. Now add this code to it:</p>
<pre>
<span style="background-color: rgb(253,236,198); color: black;">
num=<span style="color: rgb(0,0,128);">real</span>(<span style="color: rgb(0,0,255);">argument0</span>)*<span style="color: rgb(0,0,128);">real</span>(<span style="color: rgb(0,0,255);">argument1</span>);
<strong>return</strong>(num)
</span>
</pre>
<p>You can run the game now! Hopefully, the game asked you for two numbers and then told you what the numbers are when you multiply them. </p>
<p>Now to explain all of this mess! When the game starts the object asks the player for a number. Then, it asks for another number. Then, it runs the script &#8220;mult&#8221; and gives the script the numbers that the person entered. The script then multiplies the arguments that the object gave it. Then, it returns the number to the object. The object then gets that number and shows it in a pop-up message. (Changing it into a string first so that it can display.) </p>
<p>Hopefully, you should now have an idea on how to use scripts. As your projects become larger, you will probably use more and more scripts. If you have any questions, just add a comment below. </p>
<p style="text-align: right;">-VGC Leader</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The site is up again, with a few changes&#8230;</title>
		<link>http://www.vgcommand.com/?p=587</link>
		<comments>http://www.vgcommand.com/?p=587#comments</comments>
		<pubDate>Thu, 19 Aug 2010 04:26:42 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Home Page]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=587</guid>
		<description><![CDATA[We have decided to break away from doing news. We are now going to focus on game creation. We are going to post tutorials, resources, and games that we have made. We don&#8217;t have much content at all so, we are going to do one program at a time. Once we get enough tutorials up [...]]]></description>
			<content:encoded><![CDATA[<p>We have decided to break away from doing news. We are now going to focus on game creation. We are going to post tutorials, resources, and games that we have made. We don&#8217;t have much content at all so, we are going to do one program at a time. Once we get enough tutorials up for one program, we will probably move onto the next. We are going to start with my favorite, Game Maker.</p>
<p>So, if anyone would like to help us get some content up, by donating it, simply e-mail <a href="mailto:vgcleader@vgcommand.com">VGCLeader@vgcommand.com</a>. Thanks a lot and good luck with your game making!</p>
<p>Also, the VGC Infobar has changed a bit too. The games in it are different now. Please tell me if you like these games or the old ones better!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>.EXE &#124; SEEING RED</title>
		<link>http://www.vgcommand.com/?p=395</link>
		<comments>http://www.vgcommand.com/?p=395#comments</comments>
		<pubDate>Tue, 17 Aug 2010 02:53:58 +0000</pubDate>
		<dc:creator>willdabeast</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[seeing]]></category>
		<category><![CDATA[will]]></category>
		<category><![CDATA[willdabeast]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=395</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD(In a zip file. Keep the stuff folder with the game so that the game works! This zip file is known to have errors with PeaZip extractor.) willdabeast August 16, 2010 1 11.08 MB Click to see full image. Destroy as many enemy ships as you can [...]]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/seeingred.zip">DOWNLOAD</a><br />(In a zip file. Keep the stuff folder with the game so that the game works! This zip file is known to have errors with PeaZip extractor.)</td>
<td>willdabeast</td>
<td>August 16, 2010</td>
<td>1</td>
<td>11.08 MB</td>
</tr>
</table>
<p><span style="float: left;"><br />
<a href="http://www.vgcommand.com/wp-content/uploads/2010/08/screenshot101.png"><img src="http://www.vgcommand.com/wp-content/uploads/2010/08/screenshot101.png" width="300" height="200"><br />Click to see full image.</a></span></p>
<p>Destroy as many enemy ships as you can while trying to stay alive yourself!</p>
<p><a href="http://www.vgcommand.com/wp-content/uploads/2010/08/screenshot102.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/screenshot102.png"  width="300" height="200"><br />Click to see full image.</a><br />&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vgcommand.com/?feed=rss2&amp;p=395</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making a Sprite in Game Maker</title>
		<link>http://www.vgcommand.com/?p=375</link>
		<comments>http://www.vgcommand.com/?p=375#comments</comments>
		<pubDate>Mon, 09 Aug 2010 02:53:37 +0000</pubDate>
		<dc:creator>willdabeast</dc:creator>
				<category><![CDATA[GM-Very Easy]]></category>
		<category><![CDATA[begginer]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[dumb]]></category>
		<category><![CDATA[dummies]]></category>
		<category><![CDATA[dummy]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[starter]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=375</guid>
		<description><![CDATA[-Tutorial by: Willdabeast]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vgcommand.com/wp-content/uploads/2010/08/sprone.bmp" width=500><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/sprtwo.bmp" width=500 ><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/sprthree.bmp" width=500><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/sprfour.bmp" width=500><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/sprfive.bmp" width=500></p>
<p>-Tutorial by: Willdabeast</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet WillDaBeast</title>
		<link>http://www.vgcommand.com/?p=373</link>
		<comments>http://www.vgcommand.com/?p=373#comments</comments>
		<pubDate>Mon, 09 Aug 2010 01:11:10 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Home Page]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[vgc]]></category>
		<category><![CDATA[will]]></category>
		<category><![CDATA[willdabeast]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=373</guid>
		<description><![CDATA[If you haven&#8217;t noticed, we got a new guy! Willdabeast has joined our team and already added two new games to our collection. He has been making games for a while now and is pretty good at it. So, check out his games when you have the time! ( Also, if you haven&#8217;t noticed, we [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t noticed, we got a new guy! <a href="http://www.yoyogames.com/users/tokusatty">Willdabeast</a> has joined our team and already added two new games to our collection. He has been making games for a while now and is pretty good at it. So, check out his games when you have the time! ( Also, if you haven&#8217;t noticed, we have redesigned the Downloads page. )</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>.EXE &#124; DEFENDER</title>
		<link>http://www.vgcommand.com/?p=360</link>
		<comments>http://www.vgcommand.com/?p=360#comments</comments>
		<pubDate>Sat, 07 Aug 2010 16:20:24 +0000</pubDate>
		<dc:creator>willdabeast</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[base]]></category>
		<category><![CDATA[defend]]></category>
		<category><![CDATA[DEFENDER]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[vgc]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=360</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD(lots of flashing lights in this game) willdabeast August 7, 2010 1 7.09 MB Click to see full image. &#160; Protect your base from as many &#160; invaders as you possibly can. Click to see full image.&#160;]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/DEFENDER.exe">DOWNLOAD</a>(lots of flashing lights in this game)</td>
<td>willdabeast</td>
<td>August 7, 2010</td>
<td>1</td>
<td>7.09 MB</td>
</tr>
</table>
<p><span style="float: left;"><br />
<a href="http://www.vgcommand.com/wp-content/uploads/2010/08/defender_title_ss.png"><img src="http://www.vgcommand.com/wp-content/uploads/2010/08/defender_title_ss.png" width="300" height="200"><br />Click to see full image.</a></span></p>
<p>&nbsp; Protect your base from as many &nbsp; invaders as you possibly can. </p>
<p><a href="http://www.vgcommand.com/wp-content/uploads/2010/08/defender_game_ss.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2010/08/defender_game_ss.png"  width="300" height="200"><br />Click to see full image.</a><br />&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>.EXE &#124; TLOZ: Mini-Game</title>
		<link>http://www.vgcommand.com/?p=346</link>
		<comments>http://www.vgcommand.com/?p=346#comments</comments>
		<pubDate>Thu, 05 Aug 2010 04:15:35 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[mini]]></category>
		<category><![CDATA[mini-game]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[TLOZ]]></category>
		<category><![CDATA[vgc]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=346</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD VGC Leader January 12, 2007 2 2 MB TLOZ: Mini-Game was a joke game I made. It was just a dumb game where you get to egg Gannon’s castle (from the Legend of Zelda). Many people liked it when I first showed it off so, I [...]]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/tlozminigame.exe">DOWNLOAD</a></td>
<td>VGC Leader</td>
<td>January 12, 2007</td>
<td>2</td>
<td>2 MB</td>
</tr>
</table>
<p><strong>TLOZ: Mini-Game</strong> was a joke game I made. It was just a dumb game where you get to egg Gannon’s castle (from the Legend of Zelda). Many people liked it when I first showed it off so, I decided to post it online. After going online many more people liked it. So, here it is. This is the 2nd version of it. ( I updated some of the graphics but, it still isn&#8217;t too great.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>.EXE &#124; TAG!!!</title>
		<link>http://www.vgcommand.com/?p=344</link>
		<comments>http://www.vgcommand.com/?p=344#comments</comments>
		<pubDate>Thu, 05 Aug 2010 04:09:32 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[morce]]></category>
		<category><![CDATA[morceman1]]></category>
		<category><![CDATA[TAG]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[vgc]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=344</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD(only runs on Windows XP) Morceman1 July 31, 2006 1.5 3 MB Tag was the first game Morce created. It is just like the game you used to play as a kid but on a computer now. This was the 5th release of his game so expect [...]]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/tagv1.5.exe">DOWNLOAD</a>(only runs on Windows XP)</td>
<td>Morceman1</td>
<td>July 31, 2006</td>
<td>1.5</td>
<td>3 MB</td>
</tr>
</table>
<p><strong>Tag</strong> was the first game Morce created. It is just like the game you used to play as a kid but on a computer now. This was the 5th release of his game so expect the graphics and controls to be a LOT better than the first two Maze Man games. The game sounds boring but, if you have a second player the game can actually keep you entertained for a long time.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>.EXE &#124; Maze Man: Crazy Levels</title>
		<link>http://www.vgcommand.com/?p=341</link>
		<comments>http://www.vgcommand.com/?p=341#comments</comments>
		<pubDate>Thu, 05 Aug 2010 04:02:51 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[crazy]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[vgc]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=341</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD VGC Leader May 31, 2006 1 2 MB Maze Man: Crazy Levels was the second game I ever made. It is another maze game but, a bit spiced up. It reminds me more of an obstacle course rather than a maze. Anyway, the gameplay is the [...]]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/mazemancrazylevels.exe">DOWNLOAD</a></td>
<td>VGC Leader</td>
<td>May 31, 2006</td>
<td>1</td>
<td>2 MB</td>
</tr>
</table>
<p><strong>Maze Man: Crazy Levels</strong> was the second game I ever made. It is another maze game but, a bit spiced up. It reminds me more of an obstacle course rather than a maze. Anyway, the gameplay is the only thing that really improved. The graphics and controls are as bad as ever.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>.EXE &#124; Maze Man</title>
		<link>http://www.vgcommand.com/?p=336</link>
		<comments>http://www.vgcommand.com/?p=336#comments</comments>
		<pubDate>Thu, 05 Aug 2010 03:56:02 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GMT]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[mazes]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[vgc]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=336</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD VGC Leader May 29, 2006 1 2 MB Maze Man was the first game I ever made. It is a maze game where you simply press arrow keys around until you find your way out of the maze. It is also in 2d. It isn’t a [...]]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td>
<a href="http://www.vgcommand.com/data/vgcgmt/mazeman.exe">DOWNLOAD</a></td>
<td>VGC Leader</td>
<td>May 29, 2006</td>
<td>1</td>
<td>2 MB</td>
</tr>
</table>
<p><strong>Maze Man</strong> was the first game I ever made. It is a maze game where you simply press arrow keys around until you find your way out of the maze. It is also in 2d. It isn’t a very impressive game. I only keep it on the list to show people where we started off.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>.EXE &#124; Naruto SUX Uber Balls</title>
		<link>http://www.vgcommand.com/?p=321</link>
		<comments>http://www.vgcommand.com/?p=321#comments</comments>
		<pubDate>Thu, 05 Aug 2010 03:21:08 +0000</pubDate>
		<dc:creator>willdabeast</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[balls]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[naruto]]></category>
		<category><![CDATA[shoot]]></category>
		<category><![CDATA[sucks]]></category>
		<category><![CDATA[sux]]></category>
		<category><![CDATA[uber]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=321</guid>
		<description><![CDATA[Download Link: Made By: Date: Version: File Size: DOWNLOAD(language and blood warning) willdabeast Oct 6, 2009 1 3.63 MB You can shoot dumb ninjas all you like! What more do I have to say?]]></description>
			<content:encoded><![CDATA[<table border="2" style="color: white;">
<tr align="center" valign="center">
<td> Download Link: </td>
<td> Made By: </td>
<td> Date: </td>
<td> Version: </td>
<td> File Size: </td>
</tr>
<tr align="center" valign="center">
<td><!-- Naruto SUX --></p>
<p><a href="http://www.vgcommand.com/data/vgcgmt/naruto_sux.exe">DOWNLOAD</a>(language and blood warning)</td>
<td>willdabeast 	</td>
<td>Oct 6, 2009</td>
<td>1</td>
<td>3.63 MB</td>
</tr>
</table>
<p>You can shoot dumb ninjas all you like! What more do I have to say?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making a Pause Screen  &#124; GML Used  &#124;  GM Pro Required</title>
		<link>http://www.vgcommand.com/?p=169</link>
		<comments>http://www.vgcommand.com/?p=169#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:29:58 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[GM-Hard]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[pause]]></category>
		<category><![CDATA[pro]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.vgcommand.com/?p=169</guid>
		<description><![CDATA[This will show you how to make a pause screen. We will start by making a simple black square sprite. The size does not matter. Also, create a font called &#8220;font1&#8243;. Make it however you like. Next make a script. Name it &#8220;game_pause&#8221;. Here is the code for the script: { draw_set_color(c_red); //sets the color [...]]]></description>
			<content:encoded><![CDATA[<p><center>This will show you how to make a pause screen. We will start by making a simple black square sprite. The size does not matter. Also, create a font called &#8220;font1&#8243;. Make it however you like. </p>
<p>Next make a script. Name it &#8220;game_pause&#8221;.</p>
<p><u>Here is the code for the script:</u> <br />
{ </p>
<p><span style="color: #2727C4;">draw_set_color</span>(<span style="color: #AD1C23;">c_red</span>);</p>
<p><span style="color: #46FF27;">//sets the color for the font later</span></p>
<p><span style="color: #2727C4;">draw_set_font</span>(<span style="color: #B073FF;">font1</span>) <br />
<span style="color: #46FF27;">//sets a font that you made; &#8220;B_system&#8221; was my font&#8217;s name;</span></p>
<p><span style="color: #2727C4;">draw_sprite_stretched_ext</span>(<span style="color: #B073FF;">sprite0</span>,0,0,0,<span style="color: #2727C4;">room_width</span>,<span style="color: #2727C4;">room_height</span>,<span style="color: #AD1C23;">c_black</span>,168);</p>
<p><span style="color: #2727C4;">draw_text</span>(32,176,&#8221;Game Paused: Press any key to continue&#8221;) </p>
<p><span style="color: #46FF27;">//draws the text &#8220;Game Paused: Press any key to continue&#8221;</span> <br />
<span style="color: #2727C4;">screen_refresh</span>(); <br />
<span style="color: #46FF27;">//refreshes the screen using the current room image</span></p>
<p><span style="color: #2727C4;">keyboard_wait</span>(); <br />
<span style="color: #46FF27;">//makes the code wait for somebody to press a keyboard button</span></p>
<p><span style="color: #2727C4;">io_clear</span>(); </p>
<p><span style="color: #46FF27;">//clears the keyboard</span></p>
<p>} </p>
</p>
<p>Now, make an object. Its probably better to make it a main. (If you don&#8217;t know. A main is an object that has no sprite. Its only purpose is to set variable to complete a task in a room.) Now add a key press event (any key). I will set mine to key press &#8220;P&#8221;. And put an execute code action in. </p>
<p><u>Add this code:</u></p>
<p><span style="color: #B073FF;">game_pause</span>(); </p>
<p>
Now, put the object in the game and start it up! Ok. Like it? Or maybe you don&#8217;t want the black background. You can simply change the color of the sprite or if you don&#8217;t want it at all do the following. </p>
<p>First, delete the sprite and remove this bit of code from the &#8220;game_pause&#8221; script: &#8220;<span style="color: #2727C4;">draw_sprite_stretched_ext</span>(<span style="color: #B073FF;">sprite0</span>,0,0,0,<span style="color: #2727C4;">room_width</span>,<span style="color: #2727C4;">room_height</span>,<span style="color: #AD1C23;">c_black</span>,168);&#8221;. </p>
<p>Thats all there is to removing the background. What if your game only uses the mouse? Simply change &#8220;<span style="color: #2727C4;">keyboard_wait</span>();&#8221; to &#8220;<span style="color: #2727C4;">mouse_wait</span>();&#8221; in the &#8220;game_pause&#8221; script to make the mouse unpause it.</center> </p>
<p><span class="page_topic">Hard Part:</span></p>
<p><center>Entering and remembering these codes every time you need to make a game can get to be very annoying. That&#8217;s why I will show you how to turn it into an action button. We will use the Action Library Maker. If you don&#8217;t have it you can download it here: </p>
<p><a href="http://www.yoyogames.com/extensions">yoyogames.com/extensions</a>(It has Action Library Maker and Extension Maker)</p>
<p>This is where the hard part starts (if you have never used Library Maker). In this tutorial I will guess that you have never used Action Library Maker before. It adds action buttons that you can use in your games. Be sure to follow the tutorial as close as possible. One mistyped letter can mess up the entire thing. So, lets begin. </p>
<p>Start up Action Library Maker and we will first make your new tab:</p>
<p>
<a href="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_1.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_1.png" alt="ScreenShot_1" width=400px height=350px><br />
Click to See Full Image</a>
</p>
<p>Where it says &#8220;Enter your title here&#8221; put a name for your tab. Then go down and click on the &#8220;Add&#8221; button. </p>
<p><a href="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_2.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_2.png" alt="ScreenShot_2" width=400px height=350px><br />
Click to See Full Image</a> </p>
<p>Put &#8220;Pause&#8221; for the name and make a short description for it. Now, at the bottom left it says type. Select code. Then click on the code button that appears. This will come up:</p>
<p><a href="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_3.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_3.png" alt="ScreenShot_3" width=400px height=350px><br />
Click to See Full Image</a></p>
<p><u>Now here is the code to put in:</u></p>
<p>{ <br />
<span style="color: #2727C4;">draw_set_color</span>(<span style="color: #3333ff;">argument0</span>); </p>
<p><span style="color: #46FF27;">//sets the color for the font later</span> <br />
<span style="color: #2727C4;">draw_set_font</span>(<span style="color: #3333ff;">argument1</span>) <br />
<span style="color: #46FF27;">//sets a font that you made; &#8220;B_system&#8221; was my font&#8217;s name;</span></p>
<p><span style="color: #2727C4;">draw_sprite_stretched</span>(<span style="color: #3333ff;">argument2</span>,0,0,0,<span style="color: #2727C4;">room_width</span>,<span style="color: #2727C4;">room_height</span>);</p>
<p><span style="color: #2727C4;">draw_text</span>(32,176,<span style="color: #3333ff;">argument3</span>) <br />
<span style="color: #46FF27;">//draws the text &#8220;Game Paused: Press any key to continue&#8221;</span></p>
<p><span style="color: #2727C4;">screen_refresh</span>(); <br />
<span style="color: #46FF27;">//refreshes the screen using the current room image</span></p>
<p><b>if</b> argument4 =0 </p>
<p>{ <br />
<span style="color: #2727C4;">keyboard_wait</span>();</p>
<p><span style="color: #46FF27;">//makes the code wait for somebody to press a keyboard button</span></p>
<p>} <br />
<b>else</b> <br />
{ <br />
<span style="color: #2727C4;">mouse_wait</span>();</p>
<p>} </p>
<p><span style="color: #2727C4;">io_clear</span>();</p>
<p><span style="color: #46FF27;">//clears the keyboard</span></p>
<p>} </p>
<p>Its different from the code we put in above. The argument part will make sense in a minute. Here is the screenshot for the next set of instructions. Look at it first so you can see what I mean:<br />
<a href="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_4.png"><br />
<img src="http://www.vgcommand.com/wp-content/uploads/2009/11/gm_hard_tutorial_pause_4.png" alt="ScreenShot_4" width=400px height=350px><br />
Click to See Full Image</a>
</p>
<p>Unselect the Question, Show &#8220;Apply to&#8221;, Show &#8220;Relative&#8221; if they are checked</p>
<p>In the argument count change the number to 5. <br />
Now a bunch of boxes will appear. For the first row (going down) put the following text in.</p>
<p>
In the first box put &#8220;Text Color&#8221; in.</p>
<p>For the second box put in &#8220;Font&#8221;. <br />
Third &#8220;Background Sprite&#8221; </p>
<p>Fourth &#8220;Pause Message&#8221; <br />
Last put &#8220;Unpause on&#8221;. </p>
<p>
<span style="color: red;">The second and third row (going down) should match my screen shot except for the &#8220;Pause Message&#8221; one. Its secondary box should be set to a string! </span></p>
<p>After you put Menu in for the last box on the second row another box will appear. Put this in it:<br />
&#8220;Keyboard|Mouse&#8221; </p>
<p>Now click the save button at the top. <span style="color: red;">THIS IS IMPORTANT!!!</span> Save it to:</p>
<p><span style="color: #2727C4;">C:/Program Files/Game_Maker7/lib/</span><br />Or wherever you installed Game Maker to. Just make sure it goes into the &#8220;lib&#8221; folder in the Game Maker installation directory. </p>
<p>Save it and open Game Maker. Now create a sprite. Make it a black box with any size. Also, create a font. Make it however you like. Make an object and create a &#8220;On keyboard Press P&#8221; event. Go to our new tab. Drag our new action onto the action list. Fill in the Arguments (you should know what they are for now). And test it out! If it doesn&#8217;t work you may have missed something in the tutorial. If it works than you don&#8217;t have to memorize that long code now! </p>
<p>There you go! You made your first Action Library! : )</center></p>
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		<title>Room Views</title>
		<link>http://www.vgcommand.com/?p=165</link>
		<comments>http://www.vgcommand.com/?p=165#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:25:13 +0000</pubDate>
		<dc:creator>VGC Leader</dc:creator>
				<category><![CDATA[GM-Videos-Easy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[room]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tutorials]]></category>
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		<guid isPermaLink="false">http://www.vgcommand.com/?p=165</guid>
		<description><![CDATA[How to add a view into a room.]]></description>
			<content:encoded><![CDATA[<p><center></p>
<p>How to add a view into a room.</p>
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<p></center></p>
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